Invention Title:

ELECTRONIC GAMING MACHINES AND ELECTRONIC GAMES USING MIXED REALITY HEADSETS

Publication number:

US20240161568

Publication date:
Section:

Physics

Class:

G07F17/3213

Inventor:

Assignee:

Applicant:

Drawings (4 of 24)

Smart overview of the Invention

The patent application introduces a novel method for interacting with electronic gaming machines (EGMs) through the use of mixed reality headsets. This approach enhances the player's experience by integrating virtual content with the physical gaming environment. The virtual elements appear to be on or adjacent to the EGM, providing an augmented reality experience that enriches traditional wagering games.

Enhanced Gameplay

The method involves generating a video image of the EGM and overlaying it with virtual content related to the game being played. This virtual content includes additional game elements that interact with the base game displayed on the EGM's screen. Players can experience bonus games and three-dimensional effects, which are triggered by specific game outcomes, thereby making the gaming experience more immersive and engaging.

Mixed Reality Integration

Key to this invention is the use of mixed reality headsets, which allow players to view both the physical EGM and virtual content simultaneously. These headsets are equipped with features like room scanning and object tracking, enabling them to render 3D virtual objects in a way that they appear physically present in the real world. This technology supports dynamic interaction between players and the gaming environment.

System Configurations

The system can operate in various configurations, such as using a single physical display screen on the EGM with a virtual second screen rendered by the headset. Alternatively, dual-screen gaming terminals can be used where some content is left blank on physical screens but rendered in 3D by the headset. This setup allows for rich visual effects, such as 3D elements celebrating a player's win by leaping off the screen.

Interactive Features

Players can further interact with the virtual content through voice commands, allowing for dynamic responses from virtual avatars within the game. The mixed reality experience is not limited to players; observers can also view different virtual content through their own devices, enhancing spectator engagement. The system's flexibility and interactivity mark a significant advancement in electronic gaming technology.