US20240161568
2024-05-16
Physics
G07F17/3213
Electronic gaming machines (EGMs) are designed to enable users to place wagers on random events, such as spinning reels or playing cards. Over the years, manufacturers have enhanced these machines to create more engaging player interactions, moving from mechanical levers to advanced interfaces like touchscreens and three-dimensional displays.
A new method allows players to interact with EGMs through a mixed reality headset. This method generates a video image of the EGM and overlays virtual content related to the game being played. The virtual content appears adjacent to the EGM, enriching the player's experience by providing an augmented view that enhances gameplay.
The interaction involves displaying symbols on a video screen, determining outcomes based on these symbols, and awarding prizes accordingly. The system can present base wagering games and bonus games, with virtual content including game elements that may be in two-dimensional or three-dimensional formats, further adding layers to the gaming experience.
Players can also interact with virtual avatars that respond to game actions, such as nudging a reel after it stops spinning. Additionally, the system allows for voice commands, enabling players to engage more naturally with the game while enhancing the immersive experience provided by the mixed reality headset.
The system supports communication between the EGM and mixed reality headsets, allowing for coordinated displays of content. This integration enables players to experience both physical and virtual gameplay elements simultaneously, with potential for creating dynamic interactions that celebrate wins or gameplay events through visually stunning three-dimensional effects.