Invention Title:

APPARATUS AND METHOD FOR REAL-TIME VOLUMETRIC RENDERING OF DYNAMIC PARTICLES

Publication number:

US20240176931

Publication date:
Section:

Physics

Class:

G06F30/23

Inventors:

Assignee:

Applicant:

Drawings (4 of 11)

Smart overview of the Invention

A method has been developed for real-time volumetric rendering of dynamic particles using processing circuitry. The process begins by converting particle data, which represents dynamic particles, into a density volume that illustrates the density distribution of these particles in a three-dimensional (3D) space. This conversion enables a more effective representation of how particles exist and interact within a defined volume.

Light Distribution Precomputation

To enhance the rendering process, a light distribution is precomputed within the density volume. This involves calculating light values for each grid point in the volume by utilizing ray marching techniques from a light source. The grid points serve as fixed reference positions, ensuring consistent light representation throughout the rendering process.

Real-Time Rendering Process

The rendering of dynamic particles is achieved in real-time by computing pixel color values through ray marching towards a viewpoint position, while considering both the density volume and the precomputed light distribution. This technique allows for immediate visual feedback, which is essential for applications requiring dynamic interactions and changes in particle behavior.

System Configuration

An apparatus designed for this method includes processing circuitry capable of executing the aforementioned steps. It not only converts particle data into a density volume but also manages the precomputation of light distribution and real-time rendering tasks. The system can efficiently handle multiple frames by transferring data between different processing units, ensuring smooth performance even with complex graphical requirements.

Applications and Advantages

This innovative approach is particularly beneficial for applications that require real-time graphics processing, such as video games and simulations involving natural phenomena. By enabling efficient volumetric rendering of dynamic materials, it addresses challenges faced in traditional methods that are often too slow for real-time use. The combination of precomputed light and dynamic particle representation leads to visually rich and responsive graphics.