US20240207721
2024-06-27
Human necessities
A63F13/22
A universal mobile game controller is designed to work seamlessly across various computing device operating systems like Android and iOS. Utilizing a common connector, such as USB-C, it eliminates the need for separate controllers for each operating system. This innovation allows for automatic detection and communication with applications on the computing device, enhancing user experience and simplifying product development.
Game controllers facilitate user interaction with computing devices, enabling content selection and engagement. They can be used for locally stored content or streamed games from remote servers. The proposed controller aims to streamline the gaming experience by supporting multiple operating systems without requiring distinct hardware for each platform.
The described system architecture allows the mobile game controller to connect with various devices through a common interface. This setup supports automatic recognition of the connected device's operating system, removing the need for manual configuration. The controller can communicate with applications running on the computing device, providing a versatile solution for gamers.
The computing environment includes a user controller, a computing device, and a remote device. The user controller features processors and user input devices, while the computing device runs an operating system and can store native content and applications. Remote devices can provide additional content or functionality, allowing for diverse gaming experiences.
The handheld game controller is equipped with various input devices such as joysticks and buttons. It can be designed to accommodate mobile devices, featuring a retractable design that connects through a communication plug. Additional features like pass-through charging ports and headphone jacks enhance usability, making it suitable for both gaming and other media consumption.