Invention Title:

PLATFORM FOR PRODUCING AND UTILIZING AR/VR-BASED CONTENT

Publication number:

US20240233279

Publication date:
Section:

Physics

Class:

G06T19/006

Inventor:

Applicant:

Drawings (4 of 11)

Smart overview of the Invention

A platform has been developed for producing and utilizing content based on augmented reality (AR) and virtual reality (VR). It consists of a content production unit that creates user-specific content and transmits it to a server. The server manages this content along with user information and provides it to authenticated user devices, enabling the utilization of AR or VR experiences.

Content Production Unit

The content production unit features various components, including:

  • Camera Module: Captures images or videos of the user.
  • Production Communication Module: Facilitates data exchange with the server and user device.
  • Production Module: Generates content for AR or VR based on user and event-related materials.
  • Input Module: Collects user information through touch panels or recognition cameras.

User Information Collection

User information is vital for creating personalized experiences. It may include personal details, device information, event specifics, and seating arrangements. This data can be gathered from event tickets or linked servers, enhancing the relevance of the produced content.

Server Management

The server plays a crucial role in managing production content and user data. It includes modules for database management, authentication, location tracking, and communication with both the content production unit and user devices. This structure ensures seamless interaction between users and the platform.

User Device Functionality

User devices can be mobile phones, AR devices, or VR headsets. Each device is equipped with modules for communication, location tracking, and displaying AR or VR content. The platform supports various interactive features such as guiding users within event venues and facilitating real-time communication based on proximity within a VR space.