US20240242450
2024-07-18
Physics
G06T19/006
Adjustable and modular augmented reality (AR) eyewear has been developed to enhance the viewing experience of both the real world and virtual objects. The eyewear features two distinct viewing modes: one that optimizes the perception of the real world and another that focuses on virtual objects. The transition between these modes is facilitated by a movable transflective mirror, which alters its position to shift the user's perspective.
The first viewing mode allows users to see the real world clearly, providing a bright and wide-angle view. In contrast, the second mode enhances the visibility of virtual objects by positioning the transflective mirror closer to the center of the user's field of view. This adjustment enables the display of virtual images directly in the user's line of sight, effectively blending digital elements with their surroundings.
Existing AR eyewear often presents a trade-off between clarity and brightness for virtual images versus a natural view of the real world. Current designs either rely on camera-based displays for better virtual object visibility or use pass-through lenses for a clearer view of reality. The new eyewear aims to eliminate this compromise, offering a solution that provides optimal visual quality for both types of viewing.
The patent references various prior art, including multiple U.S. patent applications that explore different optical systems for augmented reality displays. These systems typically focus on enhancing either virtual or real-world views but do not effectively combine both functionalities without sacrificing quality. The proposed eyewear introduces a novel approach by utilizing a transflective mirror that can be adjusted based on user needs.
This innovative eyewear could have significant implications across various fields such as gaming, education, and professional training, where immersive experiences are essential. By providing users with a seamless integration of virtual and real-world elements, it opens up new avenues for interaction and engagement in augmented reality environments.