US20240276170
2024-08-15
Electricity
H04S7/303
A wearable spatial audio device integrates multiple audio speakers, processors, and a storage unit containing executable instructions. It utilizes map data from real-world environments that include dynamic audio objects. The device generates a unique subset of audio tracks and creates a spatialized audio mix tailored to the specific environment. Adjustments to this audio mix are made in response to changes in environmental conditions affecting the dynamic audio objects.
Spatial audio systems offer users the ability to experience immersive sound without the need for extensive speaker setups. By employing filters and head-related transfer functions (HRTFs), users can perceive sound from various directions, enhancing the overall auditory experience. This technology aims to provide a customized listening experience that adapts to individual preferences and environmental factors.
While spatial audio systems enhance personal audio experiences, they pose challenges for shared listening among multiple users in the same environment. Differences in devices and user physiology can lead to inconsistencies in how sound is perceived. Additionally, users may have distinct audio preferences, such as language choices when watching movies, complicating the synchronization of their listening experiences.
To address these challenges, the system allows for a shared spatial audio experience where each user has a personalized output device. Audio tracks can be customized based on user profiles and preferences, with mixes adjusted in real-time as users move within the environment. This ensures that each user's experience remains dynamic and synchronized, even as their positions change.
The wearable devices are equipped with sensors that track user positions and orientations, enhancing the spatial audio experience further. These sensors can include cameras and inertial measurement units, providing detailed positional information. This data allows for real-time adjustments to the audio output based on user movements, ensuring an immersive and responsive auditory environment for all users involved.