US20240303939
2024-09-12
Physics
G06T19/006
An exercise system utilizes augmented reality (AR) technology to create an interactive fitness experience. It consists of an AR device that displays virtual content for the user to view and interact with, alongside a haptic feedback arrangement that provides tactile responses. This system allows users to engage in physical activities while receiving real-time feedback based on their movements.
The exercise system comprises two main components: an AR device and a haptic feedback arrangement. The AR device can be worn as glasses or a headset, displaying digital objects like a virtual punch pad. The haptic feedback arrangement, which can be in the form of a glove or handheld device, tracks hand movements and generates corresponding tactile responses through actuators.
The haptic feedback arrangement includes a tracking unit that monitors the user's hand movements, detecting actions such as punches. When the movement exceeds a certain threshold, it triggers a haptic actuator to provide a tactile response, simulating the sensation of hitting a target. This interaction enhances the user's engagement by making virtual actions feel more realistic.
The AR device works in conjunction with a computing device, such as a smartphone or tablet, which controls the AR content displayed. The computing device processes signals from both the AR glasses and the haptic feedback arrangement to coordinate the virtual experience and tactile responses. This integration ensures seamless communication between components for an immersive workout.
The system may also include optional components like foot sensors to track lower body movements and heart rate monitors for fitness tracking. These features further enhance the user experience by providing comprehensive data on physical activity and performance metrics during workouts, making it suitable for various training programs.