US20240307787
2024-09-19
Human necessities
A63F13/837
An extended-reality projectile-firing gaming system integrates a projectile-firing device with a battlefield object and a network to facilitate communication. This system features an extended-reality gaming application and device that provides users with a computer-aided vision of both real and virtual objects, enhancing interactive gameplay through a digital interface.
The invention is focused on enhancing projectile-firing games such as paintball, laser tag, and airsoft by introducing an intelligent hit attribution system. These games often lack accurate tracking of hits and player interactions, leading to a demand for improved methods to determine when players are hit during gameplay.
The system digitizes the traditional blaster gameplay experience, merging it with augmented reality (AR) and virtual reality (VR) elements. By wirelessly connecting various devices like blasters, targets, and wearables, players can engage in immersive outdoor or indoor games that incorporate digital scoring and feedback mechanisms, thus creating a "Video Games Outside" experience.
Wearable items such as vests or jerseys are designed to detect hits from projectiles, allowing for detailed tracking of player interactions. These wearables can assess the impact intensity, providing an engaging experience where players lose health points based on how close they were hit. The system can also identify which player dealt the hit using various tracking technologies.
A software application enhances gameplay by controlling aspects like the rate of fire for blasters and enabling upgrades based on in-game achievements. The AR/VR/XR eyewear offers additional functionalities, allowing players to visualize their teammates' locations or health stats in real-time. The system supports diverse environments and themes, enriching the gaming experience with interactive elements that blend physical and digital worlds.