Invention Title:

GAME PROGRAM, GAME PROCESSING METHOD, AND GAME DEVICE

Publication number:

US20240316450

Publication date:
Section:

Human necessities

Class:

A63F13/213

Inventor:

Assignee:

Applicant:

Drawings (4 of 13)

Smart overview of the Invention

A game processing method is designed for use with a head-mounted device, enabling users to engage in a game while simultaneously viewing their real environment. The process begins by capturing an image of the user's surroundings, which is then used to create a corresponding virtual space. An instructional object is placed within this virtual space to guide the user in performing specific motions, ensuring visibility of both the virtual elements and the real environment.

Technical Challenges Addressed

Existing dance games often struggle to provide intuitive guidance for user movements, particularly in home gaming setups without specialized equipment. Previous methods require users to follow visual cues on a screen, which can be challenging when trying to determine where to move in real space. This game processing method aims to enhance user experience by offering clear visual instructions directly integrated with their real surroundings.

Components of the Game Program

  • Acquiring Unit: Captures images of the real space.
  • Generating Unit: Creates a virtual space based on the captured images.
  • Arranging Unit: Places instructional objects in the virtual environment to guide user movements.
  • Display Control Unit: Combines the real and virtual images for the user’s view.
  • Detecting Unit: Monitors user body movements from captured images.
  • Evaluating Unit: Assesses user performance based on timing and positioning of movements relative to the instructional objects.

Game Device Functionality

The game device integrates these components into a cohesive system that provides an interactive gaming experience. Users wear an image output device that displays a composite image combining their real environment with virtual instructions. This setup allows users to receive immediate feedback on their movements, enhancing their ability to play intuitively and effectively.

Conclusion and Benefits

This innovative approach not only improves gameplay for music and dance games but also simplifies the necessary equipment. By guiding users through visual cues that blend seamlessly with their physical surroundings, it fosters an engaging and immersive experience, making it easier for players to understand and execute the required motions.