US20240367059
2024-11-07
Human necessities
A63F13/803
The described system integrates a virtual reality (VR) experience with a physical motion platform within an arena. Each motion platform is equipped with VR headsets, allowing users to engage in a combined virtual and physical experience. The system includes an arena server that communicates with each motion platform and a global server, facilitating interaction with various components such as creator spaces and audience environments. It also incorporates blockchain technology for asset tracking and revenue management through non-fungible tokens (NFTs).
This system focuses on enhancing VR experiences using motion platforms within local venues like arenas. It creates an ecosystem that supports interactive content and allows global audiences to participate in live events. The approach addresses traditional challenges faced by entertainment venues, offering flexible and immersive experiences that extend beyond single-platform limitations.
The motion platform can simulate diverse experiences such as racing or space exploration by integrating VR visuals with physical movements. It supports both autonomous and user-driven modes with telemetry instruments ensuring seamless interaction between the virtual and real worlds. The system's design allows for continuous content updates to meet changing consumer demands.
The ecosystem utilizes an experience engine to manage data, ensuring safety while delivering customizable experiences. The "everything by wire" design translates human actions into digital inputs, incorporating safety checks to maintain smooth interactions. Onboard cameras can stream live experiences, enhancing audience engagement through platforms like Twitchâ„¢.