US20240371493
2024-11-07
Physics
G16H20/30
The patent application describes a system that leverages wearable devices to provide tactile or audible feedback to users. This feedback is part of a learning feedback loop designed to help users achieve specific learning objectives. The system identifies trigger events based on physiological data or environmental conditions, and then delivers feedback through the wearable device to guide the user towards the desired outcome. The feedback loop is adaptable, allowing modifications based on the user's physiological responses to improve effectiveness.
Traditional wearable devices often rely on graphical user interfaces (GUIs) to provide feedback, requiring users to engage actively by viewing screens. This approach is not only disruptive but also contrary to the growing desire to reduce screen time. Some wearables offer non-GUI feedback, such as guided meditation sessions, but these still demand conscious initiation by the user. The proposed system aims to address these limitations by offering a more integrated and seamless feedback mechanism.
The system utilizes wearable devices to identify trigger events, which could be based on various data sources like physiological signals or environmental factors. Upon detecting a trigger event, the wearable provides feedback through vibrations, audio cues, or changes in temperature or pressure. This feedback acts as a "sixth sense," helping users subconsciously or consciously recognize and respond to their physiological states or environmental conditions, thus achieving learning objectives such as stress reduction or improved health metrics.
After delivering feedback, the wearable device monitors the user's physiological responses and adjusts the feedback loop accordingly. If the initial feedback proves ineffective, the system intensifies subsequent cues; if effective, it gradually reduces them. This adaptability ensures that users are continually guided towards their goals while fostering self-awareness and independence in recognizing and managing their physiological states.
The described system can support various learning objectives beyond health improvements, such as navigation assistance or adapting to environmental conditions. It also facilitates shared sensing, allowing users to understand others' emotional states. The system comprises electronic devices like rings, watches, and other wearables capable of measuring and processing data while communicating with each other. These devices can be integrated into clothing or accessories, providing versatile applications across different contexts.