US20240377879
2024-11-14
Physics
G06F3/011
A digital representation of an event can be mapped onto a virtual model of a real-world venue, allowing users to simulate the event as if it were taking place at the venue. Users can interact with this virtual event by moving around to view it from different locations and modifying its parameters or attributes. These interactions and modifications are then propagated across multiple users, enabling collaborative engagement with the virtual event.
The United States Media and Entertainment Industry, a significant global player, often requires event planners to tailor events to specific venue configurations. These venues vary in layout, including media surfaces and seating arrangements, necessitating customized planning for optimal audience experience. Traditionally, this customization required physical presence at venues, which could be globally dispersed, posing logistical challenges.
The event simulation system is illustrated with various components such as an event simulation server, event storage, user devices, and remote event sources connected via a communication network. The server can map digital representations of events onto virtual models of real-world venues, allowing users to simulate viewing experiences. Users can interact with the virtual event by moving around or adjusting its characteristics, with these changes being shared among multiple users for collaborative interaction.
The server comprises computing devices like desktop computers or hardware servers that may be located near or far from user devices. It retrieves or generates virtual models representing real-world venues in three-dimensional space. These models include architectural features like performance areas and seating locations and can incorporate objects related to the venue or event.
Virtual models are detailed digital representations of real-world venues, encompassing architectural features and objects within the space. They can depict music theaters, sports arenas, museums, and more. These models are generated using techniques described in related patent applications, ensuring accurate replication of venue configurations for immersive simulation experiences.