US20240386818
2024-11-21
Physics
G09G3/002
A head mountable display (HMD) device is designed to offer mixed reality experiences by integrating various visual and sensory components. The device comprises a front cover with an external forward-facing surface and a nasal bridge, two rearward facing displays, and two forward-facing cameras. A controller connects these components, enabling the seamless transfer of mixed reality video from the cameras to the displays. The nasal bridge is strategically positioned between the cameras to facilitate this process.
The device falls within the realm of augmented reality (AR) technology, which has seen significant advancements in recent years. AR environments blend virtual elements with the physical world, offering enhanced user experiences. These systems utilize input devices like cameras and controllers to interact with virtual environments, presenting digital images, videos, and control elements such as icons and buttons.
The HMD includes a shroud that separates the forward-facing cameras from the front cover. This shroud features transparent portions through which images are captured by the cameras. Additional components may include a front-facing display for projecting light through the transparent portions and a depth projector and sensor mounted on a sensor bracket. This setup allows for enhanced image capture and depth perception.
The wearable electronic device features a structural frame supporting a sensor bracket with cantilevered arms for mounting cameras. This configuration includes multiple cameras positioned strategically to capture both external environments and user interactions. The device may also incorporate infrared illuminators and depth sensors to improve functionality in diverse conditions.
Designed for comprehensive user interaction, the HMD includes outward-facing sensors for capturing external images and inward-facing sensors for user monitoring. These inward sensors may include eye-tracking cameras and jaw cameras to capture detailed user movements. The controller processes these inputs to project relevant images on the displays, enhancing both virtual reality (VR) and AR experiences.