Invention Title:

VIRTUAL REALITY MOTION SPORTS WAGERING

Publication number:

US20240420549

Publication date:
Section:

Physics

Class:

G07F17/3288

Inventors:

Assignee:

Applicant:

Smart overview of the Invention

The patent application describes a system for virtual reality (VR) and augmented reality (AR) motion sports wagering. This system includes a communication interface, a processing circuit, and a memory that work together to facilitate sports betting based on predicted and actual motion data from sporting events. The system receives participant motion data and event data from a sporting event server, presents wagering opportunities to users, and determines award levels by comparing predicted motions with actual outcomes.

System Components

The system leverages VR and AR technologies to enhance the sports betting experience. Users can utilize VR/AR devices to predict or simulate the motions of athletes during sporting events. These devices may capture users' body movements, allowing them to place micro wagers on specific occurrences within a game. The processing circuit compares these predicted motions with real-time data captured from sensors worn by athletes or video analysis, determining the accuracy of predictions and subsequent rewards.

Data Capture and Analysis

Athlete motion data is gathered using sensors attached to various parts of their bodies or through video cameras capturing live events. This information is processed by an event server that converts video data into motion data and creates 3D models of athletes. The server keeps track of the game state, including plays, scores, and other relevant metrics, which are then communicated to the sports wagering system for user interaction.

User Interaction

Users interact with the system through VR/AR devices that allow them to visualize and predict athlete movements. They can place wagers on specific in-game events, such as predicting the outcome of a pitch in baseball or a play in football. The system supports micro wagering, enabling users to bet on individual plays rather than entire games. Users' predictions are compared against actual outcomes, and successful predictions result in rewards.

Practical Application

The described system provides an innovative approach to sports betting by integrating VR/AR technologies with real-time motion capture and analysis. This creates an engaging experience where users can actively participate in predicting sports outcomes based on their interpretations of athlete movements. The technology aims to increase user interest and interaction by offering dynamic wagering opportunities that go beyond traditional betting methods.