Invention Title:

DYNAMIC CONTROL OF GAME FLOOR LIGHT EMISSION AND GAME ENVIRONMENT DURING LIVE SPORTING EVENT

Publication number:

US20250022340

Publication date:
Section:

Physics

Class:

G07F17/3239

Inventors:

Applicant:

Smart overview of the Invention

The patent application describes a system designed to dynamically control the illumination of a game floor during live sporting events. This system features a multi-layer structure with a playing surface and an arrangement of controllable illumination elements. These elements are separated by a gap from a transparent layer supporting the playing surface. The system includes a player tracking subsystem with sensors to track player locations and a control subsystem that adjusts the lighting based on player positions and game status.

Technical Background

Traditional sports courts use painted lines and designs, which are costly and inflexible to change. Existing lighting methods, like spotlights, lack precision for defining boundaries or displaying detailed graphics. Recent proposals have suggested using electronic display screens under transparent layers, but these can be expensive and may not provide sufficient brightness or clarity. The proposed system aims to overcome these limitations by offering more dynamic and precise control over court illumination.

System Functionality

The described system allows viewers to interact with and influence the live sporting event environment through input devices. This interaction can include voting on game parameters like three-point line distances or bonus areas that affect scoring. The system can highlight specific court areas, track players and objects, and synchronize audio-visual elements within the venue. Light-emitting devices integrated into the court surface enable these dynamic changes.

User Interaction and Control

The control platform manages user interactions, soliciting votes to adjust game parameters dynamically. For example, it can illuminate bonus areas where players earn extra points for successful plays. The platform also controls non-game content like advertisements or statistics displayed during breaks. This interaction happens through user devices connected to applications that allow spectators to participate in real-time decisions affecting the game environment.

Tracking and Display

The system uses RF tags or cameras to track player and object movements, translating these into visual effects on the court surface. This tracking provides real-time data for rendering graphics like cursors or trails following players or objects. The control platform processes this data to enhance spectator engagement by visually representing game dynamics on the court itself, offering an immersive experience during live events.