US20250029282
2025-01-23
Physics
G06T9/00
The patent application outlines a method and system for generating and streaming holograms using multiple computers. This system consists of a hologram generation server that utilizes distributed processing across multiple PCs to produce high-speed, high-resolution holograms. The generated hologram images are then streamed in real-time to a hologram player for playback, ensuring minimal delay during transmission.
Traditional methods of rendering computer-generated holograms (CGH) using point clouds face challenges due to the exponential increase in computation required as resolution increases. This makes real-time streaming difficult. The described system addresses these limitations by leveraging multi-PC and multi-GPU distributed processing to efficiently generate and stream high-resolution holograms.
The system assigns specific fringe patterns to each computer, which divides the point cloud data among multiple GPUs for processing. The processed patterns are then encoded and normalized according to the display size and light source wavelength. This method allows for efficient arrangement, compression, and streaming of the fringe patterns, facilitating real-time video hologram services.
By utilizing distributed processing across multiple PCs and GPUs, the system can generate high-speed, high-resolution holograms suitable for real-time streaming without delays. Users can enjoy high-quality hologram images through network communication on mobile terminals, enhancing accessibility and user experience.