Invention Title:

DEVICES, METHODS, AND GRAPHICAL USER INTERFACES FOR INTERACTING WITH VIRTUAL OBJECTS

Publication number:

US20250029350

Publication date:
Section:

Physics

Class:

G06T19/20

Inventors:

Applicant:

Smart overview of the Invention

The disclosure discusses advancements in computer systems that interact with display generation components and input devices to create virtual experiences. These systems are applicable to devices that provide virtual reality (VR) and mixed reality (MR) experiences, utilizing displays to enhance user interaction with virtual objects.

Background

Augmented reality (AR) technologies have seen significant growth, incorporating virtual elements into the physical world. Interaction with these environments is facilitated by input devices such as cameras, controllers, and touch-sensitive surfaces. Virtual elements can include digital images, videos, text, and graphical control elements like buttons.

Summary

Current methods for interacting with virtual environments often lack efficiency and can be cumbersome. These systems may not provide adequate feedback during interactions, necessitate multiple inputs for simple tasks, or result in complex manipulations of virtual objects. Such inefficiencies increase cognitive load on users and waste energy on battery-powered devices. Therefore, there is a need for improved methods that simplify user interaction with virtual objects.

Embodiments

The proposed systems aim to enhance user interfaces by reducing the complexity of inputs required for interacting with virtual objects. They include various embodiments of computer systems, such as desktop computers, portable devices, wearables, and those equipped with touchpads or cameras. These systems can also feature eye-tracking and hand-tracking components to improve interaction efficiency.

Implementation

The technology involves detecting user interactions through input devices and updating the appearance of virtual objects based on these interactions. The system differentiates between continuous movements and ambiguous input-end events to provide appropriate visual updates. This approach is designed to streamline the user experience and conserve energy in battery-operated devices.