Invention Title:

HOLOGRAPHICALLY DISPLAYING THREE-DIMENSIONAL OBJECTS

Publication number:

US20250029527

Publication date:
Section:

Physics

Class:

G09G3/003

Inventors:

Applicant:

Smart overview of the Invention

The patent application outlines a system for holographically displaying three-dimensional (3D) objects. It consists of a display and a controller, where the display features a backplane with multiple circuits and display elements arranged in an irregular pattern. Each display element is connected to a circuit, and the controller manages these elements by sending control signals to adjust their properties, enabling the creation of 3D holographic images.

Technical Context

This technology is situated within the field of 3D displays, particularly focusing on advancements beyond traditional 2D projection and 3D rendering. It incorporates techniques from virtual reality (VR), augmented reality (AR), and mixed reality (MR) to simulate holographic experiences. These methods aim to enhance the realism of holographic imagery using tracking and measurement-based calculations.

Data Manipulation

A key feature involves a computer-implemented method for handling data associated with 3D objects. This includes managing primitive data, which comprises vertices with identifiers and associated data stored in memory. The method involves linking primitive identifiers with vertex identifiers to organize and store this information efficiently, facilitating quick access and manipulation during holographic display processes.

Electromagnetic Field Contributions

The system calculates electromagnetic (EM) field contributions from each primitive to the display elements. For each primitive, its EM field impact on various display elements is determined, and these contributions are summed for each element. This process is crucial for generating accurate holographic representations by ensuring that each display element reflects the combined influences of all relevant primitives.

Implementation Aspects

The application describes various implementations, including methods for adjusting vertex data to create gaps or overlaps between primitives. It also outlines a non-transitory computer-readable medium storing instructions for executing these methods, along with an apparatus comprising processors and memory for performing these tasks. The goal is to achieve high-quality, efficient holographic displays suitable for advanced 3D simulation applications.