Invention Title:

HOLOGRAPHICALLY DISPLAYING THREE-DIMENSIONAL OBJECTS

Publication number:

US20250029530

Publication date:
Section:

Physics

Class:

G09G3/003

Inventors:

Applicant:

Smart overview of the Invention

The patent application outlines a system for holographically displaying three-dimensional objects. This system comprises a display and a controller. The display includes a backplane with multiple circuits and display elements arranged in an irregular pattern, each connected to a respective circuit. The controller manages these display elements by sending control signals to modulate their properties, facilitating the creation of 3D holographic images.

Technical Field

The technology focuses on advancing 3D display systems, particularly for applications in virtual reality (VR), augmented reality (AR), and mixed reality (MR). It aims at improving the experience of holographic imagery by using innovative techniques that blend traditional 2D projection with modern 3D rendering, including head and eye tracking to simulate realistic stereo or light field effects.

Key Features

The application describes methods for manipulating data related to 3D objects, which includes managing primitive data associated with object vertices. This involves storing associations between vertex identifiers and vertex data in memory, as well as linking primitive identifiers with vertex identifiers. These methods enable efficient data processing and high-quality holographic displays.

Implementation Details

Several implementations are proposed, including determining primitive identifiers linked to command instructions and transmitting these commands to processing devices. Additionally, vertex identifiers can be determined based on their sequence in a vertex stream. The system also allows for dynamic adjustments of vertex data to create gaps or overlaps between primitives, enhancing the visual output.

Additional Aspects

The application also describes methods for calculating electromagnetic field contributions of primitives to display elements, enhancing the holographic effect. Commands from computing devices can drive this process, utilizing stored primitive data. The system's flexibility supports various configurations and optimizations for different applications in 3D simulation environments.