US20250030925
2025-01-23
Electricity
H04N21/816
The entertainment system described integrates traditional cinema screens with personal immersive reality devices, such as virtual reality (VR) and augmented reality (AR) headsets. A central cinematic data distribution server communicates with these devices to deliver synchronized immersive experiences. The server utilizes digital cinematic master data, which includes VR and AR content, to configure data signals for each device. This allows for a coordinated presentation of immersive content alongside traditional audio-visual elements displayed on a common screen.
The system enables simultaneous transmission of data signals to multiple immersive output devices, which may be used by audiences in theaters or home settings. These devices provide either VR or AR outputs based on the received data. Users can enjoy an immersive experience that is either an extension of the content on the common screen or a standalone VR presentation if the screen is obscured by the headset. The technology aims to enhance traditional storytelling methods by incorporating immersive elements.
For AR devices, the server encodes data to augment video content displayed on the screen. This can extend images beyond the screen's boundaries, allowing users to see additional elements in their field of view. Alternatively, AR data can create non-screen objects that appear in various positions relative to the user or screen, enhancing the narrative experience with spatially dynamic visuals. These effects can also be adapted for VR devices to provide similar enhancements.
The system offers both "objective" and "subjective" experiences. An objective experience aligns non-screen visuals with a fixed coordinate system relative to the display screen, ensuring uniformity across all devices. A subjective experience tailors visuals to each user's perspective, creating personalized interactions with the content. A mixed experience blends these approaches, providing some elements in a shared space while others are individually tailored.
This technology holds significant potential for transforming narrative content delivery in both cinema and home environments. By overcoming current limitations in VR and AR storytelling, it opens up new avenues for audience engagement through enhanced visual effects and interactive elements. The ability to seamlessly integrate immersive technologies with traditional media forms could redefine how stories are experienced across various platforms.