Invention Title:

SURROUND HAPTIC EXPERIENCE FOR A GAMING CONTROLLER

Publication number:

US20250032908

Publication date:
Section:

Human necessities

Class:

A63F13/285

Inventors:

Assignee:

Applicant:

Drawings (4 of 13)

Smart overview of the Invention

The patent application describes a system and method for providing a surround haptic experience through a gaming controller. This system allows users to interact with gaming applications across multiple environments within a home, utilizing various candidate game hosts and consumption devices. The system is designed to dynamically adjust to the user's location and environment, ensuring seamless gameplay whether the user is in a single-player or multiplayer setting. The technology supports simultaneous multi-user interactions, adapting audio-visual (AV) and input/output (I/O) configurations accordingly.

Field of the Disclosure

The disclosure pertains to information handling systems, particularly those facilitating application execution in multi-room environments. As information processing needs evolve, users require systems that can efficiently handle and communicate data across varied applications. This system leverages such capabilities to enhance gaming experiences by integrating haptic feedback components for immersive user interactions.

Haptic Feedback System

A key feature is the incorporation of haptic feedback components in gaming controllers, which provide tactile sensations to enhance user immersion. These components are controlled using vectors that map distance and direction to specific haptic responses. The system can adjust the intensity, duration, and frequency of vibrations based on these vectors, allowing for a tailored surround haptic experience that corresponds to virtual environments or gaming scenarios.

Technical Implementation

The gaming controller includes multiple input devices and haptic feedback components. Mapping of vectors to these components is managed by a microcontroller within the controller or an external information handling system. This setup enables efficient processing and transmission of commands for activating haptic feedback, reducing computational demands on the controller itself. Such a configuration ensures responsive and immersive feedback during gameplay.

Application and Use Cases

The technology supports diverse gaming environments, including cloud-based or networked sessions, allowing devices to interact with services for user input and feedback. The system adapts to various home environments with different AV setups, automatically pairing devices with appropriate systems. It facilitates seamless user transitions between locations, supporting both single and multiplayer scenarios across different screens or shared displays.