US20250037081
2025-01-30
Physics
G06Q10/103
The disclosed invention involves systems, devices, and methods for establishing a collaborative virtual session among client devices. Each device is equipped with a coupler agent to interface with users. The system allows for the creation of a virtual room where entities associated with each client device are represented virtually. Metadata representative of these entities is exchanged between devices to create an immersive experience, facilitated by a server that joins the devices and manages metadata exchange.
The invention addresses the need for enhanced remote communication in modern work environments where traditional office spaces are less common. Current systems like video conferencing lack the immersive quality of in-person meetings, which offer flexibility in choosing venues and tools. This invention aims to replicate the advantages of face-to-face interactions while mitigating travel needs, enhancing collaboration through virtual representations in a shared digital space.
Client devices in this system have processors and memory enabling them to generate local virtual rooms and instantiate representations of entities. These devices transmit and receive metadata to represent other entities within the virtual room from different perspectives. A server plays a crucial role in facilitating these interactions, ensuring seamless metadata exchange between multiple client devices during collaborative sessions.
The system supports various meeting formats, including many-to-many, one-to-many, one-to-one, one-to-data, and many-to-data sessions. It enables immersive and collaborative experiences across these formats, whether through virtual reality meetings or hybrid video conferencing. The system's ability to create instant virtual collaboration objects enhances understanding and interaction beyond what is possible in physical meetings.
Unlike traditional remote conferencing systems that focus on voice and video synchronization, this VR system immerses participants in a virtual world where they can interact as though physically present together. It allows for unique collaborative operations not feasible in physical spaces, such as exploring the interior of objects like microcircuits. This system offers significant improvements in immersion, collaboration, cost efficiency, and information sharing compared to conventional methods.