US20250050189
2025-02-13
Human necessities
A63B71/0622
The patent application describes an enhanced virtual reality (VR) system that incorporates a trainer, potentially AI-generated, into the VR environment. This system utilizes a head-mounted display (HMD) and handheld controllers to create an immersive workout experience. The trainer appears to be present in the virtual space with the user, actively participating in workouts by synchronizing their movements with the training video. This integration provides users with real-time feedback based on their performance, enhancing the overall effectiveness of the workout.
Traditional recreational boxing systems have evolved to include sensors and electronic devices for detecting strikes, offering visual and auditory feedback. These systems often integrate with computers or mobile devices to gamify training sessions. In contrast, VR systems provide an immersive experience using HMDs and handheld controllers, simulating a boxing environment. However, existing VR systems lack the capability to spatially interact with real objects in a three-dimensional space, limiting the realism of physical activities like boxing.
The disclosed VR system embeds a trainer within the user's virtual environment using techniques like chroma-keying or AI-generation. This integration allows the trainer to offer immediate and personalized feedback, enhancing user performance by adapting to their actions during the workout. The system tracks user movements through sensors and provides feedback that can improve form and technique, creating a more effective and engaging workout experience.
The application outlines various use cases where users can calibrate their movements in relation to physical objects or surfaces within a defined boundary. These scenarios include interacting with punching bags or stationary bikes, where users receive visual cues to guide their actions. Additionally, the system supports controller-less calibration methods, expanding its applicability across different exercise forms.
The VR headset is equipped with an electronic display and position sensors, including accelerometers and gyroscopes, to track motion accurately. Locators on the headset assist in defining spatial orientation. The system uses an inertial measurement unit (IMU) for generating calibration data based on sensor inputs. This setup ensures precise tracking of user movements, allowing for realistic interaction within the VR environment.