US20250058207
2025-02-20
Human necessities
A63F1/18
The invention introduces a system for digitizing physical card games to generate digital information representing the current state of the game. This digital information supports real-time game functions, referred to as "virtual extensions," which include providing game instructions, executing rules, streaming games, enabling remote competition, advising on card values and acquisitions, and supporting marketplaces. Additionally, the system can track game and player histories, offering them as NFTs. The technology is also applicable to board games or combinations of board and card games.
The concept builds on previous patents related to physical-virtual gaming systems, which integrate physical gameplay with virtual experiences. This mixed reality approach combines the social benefits of traditional games with the extended engagement offered by virtual play. The invention seeks to create an environment that combines the advantages of both physical and virtual gaming, enhancing social interaction and game engagement.
The system addresses the complexity of modern card games by digitizing game states. This reduces the learning curve and helps classify players for competitive matching. It supports live streaming of decentralized tournaments and automates rule officiating. By tracking player statistics and card values, it facilitates player rankings and assists in forming fantasy leagues where players manage teams or compete against virtual opponents.
Game state digitization opens avenues for advertising and sponsorship within the gaming ecosystem. The invention supports multi-modal gameplay, linking card games with other forms such as board games, video games, and even educational apps. This connectivity allows for continuous gameplay experiences across different platforms, enhancing player engagement with various content brands.
The invention is structured around three main components: game state determination, processing, and enhancement. It digitizes physical game mechanics into real-time data, processes this data to create useful game assistance information, and provides outputs that enhance the player's experience. These components work together to transform traditional card games into interactive digital experiences.