US20250166834
2025-05-22
Physics
G16H50/30
The patent describes a system and method that leverages virtual reality (VR) technology to enhance kinesiological training, analysis, and care for various users including athletes, patients, and performers. By employing VR devices, users can engage in remote coaching or physical therapy sessions within a three-dimensional virtual space. A digital avatar mirrors the user's movements, allowing for precise monitoring and guidance of prescribed exercises. This approach not only aids in training proper form and technique but also facilitates the assessment of physical capabilities such as balance and motor control.
This application is a Continuation-in-Part of two previous patent applications: one filed in July 2022 focused on VR use in physical therapy, and another filed in September 2023 addressing the integration of VR and sensor data. These applications are incorporated into the current disclosure to build upon the foundational work of utilizing immersive VR in therapeutic contexts. The continuation aims to expand the scope by integrating sensor data for enhanced analysis and training.
The invention primarily pertains to therapeutic, coaching, and training applications using VR technology. It specifically addresses needs in physical therapy, sports medicine, athletic coaching, and movement skills training. The background emphasizes the importance of good form across various activities and highlights the challenges of remote coaching. Traditional methods often lack the nuance necessary for effective remote instruction, which this invention seeks to overcome through advanced VR capabilities.
By integrating gaming technologies like motion capture with therapeutic practices, this system offers a novel approach to physical coaching. Users can participate in exercises or interactive sessions with specialists who guide their movements virtually. The system allows for detailed analysis of user motion, offering insights into posture and balance that might not be visible otherwise. This technology bridges the gap between in-person training and remote accessibility.
Within this context, "user" refers to any individual whose motion is being analyzed or trained, such as athletes or therapy patients. The term "coach" encompasses a wide range of specialists including kinesiological advisors, therapists, and even artificial intelligence systems that provide guidance. This flexible definition ensures that the system can adapt to various forms of physical activity coaching, whether conducted by human experts or automated systems.