Invention Title:

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM

Publication number:

US20250191239

Publication date:
Section:

Physics

Class:

G06T11/00

Inventors:

Assignee:

Applicant:

Drawings (4 of 24)

Smart overview of the Invention

The described technology pertains to an information processing device, method, and program that transform real space images into virtual space images. This process accurately reflects interactions between a person and objects within the real environment. The application is particularly relevant for virtual space display systems.

Background Art

Existing technologies allow users and their environments to be depicted in virtual reality, enhancing immersion by simulating a user's presence in the virtual space. Prior methods primarily focus on converting real space images based on the position and posture of entities but fall short in capturing the nuanced interactions between users and objects.

Summary of the Invention

The invention addresses limitations by extracting interactive relationships from real space images, converting users and objects into avatars and virtual counterparts, and generating corresponding virtual space images. This approach ensures that interactions between users and their surroundings are accurately represented in the virtual environment.

Solution to Problems

The proposed solution includes a relationship extraction unit that identifies interactions from real space images. These interactions guide the conversion of real entities into their virtual forms, ensuring the generated virtual space image reflects these relationships. The method enhances user immersion by integrating dynamic interactions into the virtual representation.

Outline of Present Disclosure

  • An imaging device captures real space images including users and surrounding entities.
  • An information processing unit analyzes these images to detect relationships, object shapes, and states.
  • The unit converts real space images into virtual ones based on detected interactions, presenting them on a display for user engagement.
  • Figures illustrate examples of this conversion process, showcasing scenarios where real-world actions influence the virtual environment.