US20250219973
2025-07-03
Electricity
H04L51/043
The patent application details a virtual reality (VR) communication ecosystem designed for use in metaverses, which are computer-based simulated environments. This system involves multiple VR servers capable of creating diverse virtual spaces, an avatar library for user interactions, and a virtual communication server to facilitate communications with various user devices. The ecosystem allows users to generate avatars, assign virtual directory numbers, and manage communication rules within the metaverse.
This invention pertains to multi-user virtual reality systems, specifically focusing on methods and systems that enhance communication between avatars in a virtual universe. Virtual worlds, or metaverses, enable users to interact through avatars using devices like VR headsets or PCs. These environments often mimic real-world physics and landscapes, supporting activities beyond gaming, such as corporate conferences and educational sessions.
Virtual universes offer significant opportunities for interaction but pose challenges in ensuring private communications. Each avatar represents a real person, and communications can be observed by others within the virtual world. This system addresses these issues by allowing private and secure communications through persona-identifiable virtual directory numbers assigned to avatars.
The system is flexible and can be implemented in various embodiments without departing from its core principles. It includes computer programs stored in memory that enable processors to perform essential functions. These programs can be executed on different hardware configurations, such as general-purpose or special-purpose computers, using techniques familiar to those skilled in the art.
The technology can be applied as an add-on to existing systems or as a stand-alone solution. It involves software stored on computer-readable media and hardware components like ASICs for executing specified functions. The system supports various programming languages and data transmission methods, ensuring versatility in addressing data processing and network control needs within the VR communication ecosystem.