US20260166416
2026-06-18
Human necessities
A63F9/24
The multiplayer robotic combat system is designed for interactive gameplay in a physical arena, integrating remote-controlled robots, a central game server, and an interactive battlefield. Players control robots via wireless devices, and these robots feature omnidirectional movement, infrared-based combat systems, and health mechanics. The system introduces dynamic battlefield elements like power-up zones and traps, which affect gameplay by providing temporary advantages or limitations. A central server manages game logic, ensuring real-time synchronization and enabling custom game modes, enhancing the competitive and immersive multiplayer experience.
Combining various sensor and communication technologies, such as infrared (IR) communication, radio frequency identification (RFID), and near-field communication (NFC), the system addresses the limitations of existing robotic toys. It incorporates real-time game management and advanced movement systems, offering a dynamic experience. Robots are equipped with omnidirectional movement capabilities and real-time combat using IR-based systems. The central server manages gameplay mechanics, synchronizes robot interactions, and enforces game rules, creating a coordinated multiplayer environment.
The system not only includes traditional combat features like shooting and hit detection but also introduces interactive battlefield elements such as power-ups and traps. These features enhance the strategic complexity of the game. Players can customize their experience through mobile devices or controllers, with support for various gameplay modes, including tournaments and spectator-based competitions. This integration of interactive technologies offers an immersive, strategic gameplay environment.
The robot's design includes a chassis, LED feedback panel, IR sensor array, speaker, and Mecanum wheel drivetrain for omnidirectional movement. Sensors detect battlefield elements like traps and power-ups. The battlefield environment features power-up and trap zones, modular obstacles, and a central server for gameplay synchronization. The robot's internal systems include a computing system, short-range sensors, player interface communication, power source, server communication, and combat system, enabling complex interactions and real-time data exchange.
The system's logical flow involves data interaction between robots, the central server, and the battlefield. The robot computing system manages health, shields, and combat actions. IR sensors detect hits, and transmitters send combat signals. Short-range sensors detect battlefield zones, while long-range communication modules handle user input and synchronize game data. The central server enforces rules and updates the game state, ensuring a seamless and strategic multiplayer experience.