Invention Title:

SYSTEM

Publication number:

US20260289922

Publication date:
Section:

Physics

Class:

G06T19/006

Inventor:

Assignee:

Applicant:

Smart overview of the Invention

A sophisticated system is designed to enhance user interaction with sports events through a virtual character. This system employs a processor to deliver a user interface, allowing users to select their preferred virtual character. The system captures image data when a portable device, like a smartphone, is pointed at a sports venue or video, which is then analyzed to generate the virtual character's actions. It utilizes a motion database to ensure these actions are contextually appropriate and realistic, based on the specific sport and event detected.

Interactive Communication

The system facilitates an interactive question-and-answer session with users about ongoing sports events. It processes user inputs through the portable device and generates a prompt sentence to instruct a generative AI model to produce a response. This interaction covers various aspects such as rules, tactics, and specific plays, enabling a flexible and natural dialogue between the user and the virtual character. The system's ability to generate these interactions in real-time enhances the user's engagement and understanding of the sports event.

Emotional Responsiveness

A key feature of this system is its capability to recognize and adapt to the user's emotional state. By analyzing voice, facial expressions, and other linguistic features, the processor adjusts the commentary style of the virtual character. This includes modifying the enthusiasm, tone, and level of detail in response to the user's emotions, thereby providing a more personalized and immersive experience. The system's adaptability ensures that the commentary remains relevant and engaging for the user.

Learning and Personalization

The system incorporates a learning algorithm that allows the virtual character to evolve through repeated interactions with the user. It records user behavior and preferences, using this data to customize future interactions and commentary. Over time, the system refines its content delivery, explanation depth, and expressiveness to align better with individual user interests and preferences. This continuous learning process ensures that the user receives a tailored experience that grows more accurate and engaging with each interaction.

Technical Components

The system is composed of hardware and software elements, including at least one processor and memory, which work together to execute its functions. The processor may consist of various units like CPUs or GPUs, configured to perform the required operations. The user interface involves graphical, auditory, and tactile components for effective user-system interaction. Overall, this system represents a significant advancement in providing adaptive, emotionally responsive virtual characters for sports commentary and interaction.